taskwarrior/src/columns/Column.cpp
Paul Beckingham b4be5991b8 View
- Implemented urgency.default.
2011-05-02 21:44:42 -04:00

191 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// taskwarrior - a command line task list manager.
//
// Copyright 2006 - 2011, Paul Beckingham, Federico Hernandez.
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the
//
// Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor,
// Boston, MA
// 02110-1301
// USA
//
////////////////////////////////////////////////////////////////////////////////
#include <Context.h>
#include <Column.h>
#include <ColDepends.h>
#include <ColDescription.h>
#include <ColDue.h>
#include <ColEnd.h>
#include <ColEntry.h>
#include <ColID.h>
#include <ColPriority.h>
#include <ColProject.h>
#include <ColRecur.h>
#include <ColStart.h>
#include <ColStatus.h>
#include <ColTags.h>
#include <ColUntil.h>
#include <ColUrgency.h>
#include <ColUUID.h>
#include <ColWait.h>
#include <text.h>
extern Context context;
////////////////////////////////////////////////////////////////////////////////
// Supports the new complete column definition:
//
// <type>[.<format>]
//
Column* Column::factory (const std::string& name)
{
// Decompose name into type and style.
std::string::size_type dot = name.find ('.');
std::string column_name;
std::string column_style;
if (dot != std::string::npos)
{
column_name = name.substr (0, dot);
column_style = name.substr (dot + 1);
}
else
{
column_name = name;
column_style = "default";
}
Column* column;
if (column_name == "depends") column = new ColumnDepends ();
else if (column_name == "description") column = new ColumnDescription ();
else if (column_name == "due") column = new ColumnDue ();
else if (column_name == "end") column = new ColumnEnd ();
else if (column_name == "entry") column = new ColumnEntry ();
else if (column_name == "id") column = new ColumnID ();
else if (column_name == "priority") column = new ColumnPriority ();
else if (column_name == "project") column = new ColumnProject ();
else if (column_name == "recur") column = new ColumnRecur ();
else if (column_name == "start") column = new ColumnStart ();
else if (column_name == "status") column = new ColumnStatus ();
else if (column_name == "tags") column = new ColumnTags ();
else if (column_name == "until") column = new ColumnUntil ();
else if (column_name == "urgency") column = new ColumnUrgency ();
else if (column_name == "uuid") column = new ColumnUUID ();
else if (column_name == "wait") column = new ColumnWait ();
else
throw std::string ("Unrecognized column type '") + column_name + "'";
column->setStyle (column_style);
/*
// TODO Load the report column def from config
// TODO Parse column defs
// TODO Create column object
// TODO Column: name
// TODO Column: style
// TODO Column: break
// TODO Color: odd
// TODO Color: even
// TODO Color: intra_odd
// TODO Color: intra_even
// TODO Color: extra_odd
// TODO Color: extra_even
// TODO Color: header
// Terminal width.
view.width (getWidth ());
// TODO Intra padding.
// TODO Extra padding.
// TODO Margin.
// TODO Truncate lines/page.
*/
return column;
}
////////////////////////////////////////////////////////////////////////////////
Column::Column ()
: _type ("string")
, _style ("default")
, _label ("")
{
}
////////////////////////////////////////////////////////////////////////////////
Column::Column (const Column& other)
{
_type = other._type;
_style = other._style;
_label = other._label;
}
////////////////////////////////////////////////////////////////////////////////
Column& Column::operator= (const Column& other)
{
if (this != &other)
{
_type = other._type;
_style = other._style;
_label = other._label;
}
return *this;
}
////////////////////////////////////////////////////////////////////////////////
bool Column::operator== (const Column& other) const
{
return _type == other._type &&
_style == other._style &&
_label == other._label;
}
////////////////////////////////////////////////////////////////////////////////
Column::~Column ()
{
}
////////////////////////////////////////////////////////////////////////////////
void Column::renderHeader (
std::vector <std::string>& lines,
int width,
Color& color)
{
// Create a basic label.
std::string header;
header.reserve (width);
header = _label;
// Create a fungible copy.
Color c = color;
// Now underline the header, or add a dashed line.
if (context.config.getBoolean ("fontunderline"))
{
c.blend (Color (Color::nocolor, Color::nocolor, true, false, false));
lines.push_back (c.colorize (leftJustify (header, width)));
}
else
{
lines.push_back (c.colorize (leftJustify (header, width)));
lines.push_back (c.colorize (std::string (width, '-')));
}
}
////////////////////////////////////////////////////////////////////////////////