//////////////////////////////////////////////////////////////////////////////// // taskwarrior - a command line task list manager. // // Copyright 2006 - 2011, Paul Beckingham, Federico Hernandez. // All rights reserved. // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the // // Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, // Boston, MA // 02110-1301 // USA // //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include extern Context context; //////////////////////////////////////////////////////////////////////////////// // Supports the new complete column definition: // // [.] // Column* Column::factory (const std::string& name) { // Decompose name into type and style. std::string::size_type dot = name.find ('.'); std::string column_name; std::string column_style; if (dot != std::string::npos) { column_name = name.substr (0, dot); column_style = name.substr (dot + 1); } else { column_name = name; column_style = "default"; } Column* column; if (column_name == "depends") column = new ColumnDepends (); else if (column_name == "description") column = new ColumnDescription (); else if (column_name == "due") column = new ColumnDue (); else if (column_name == "end") column = new ColumnEnd (); else if (column_name == "entry") column = new ColumnEntry (); else if (column_name == "id") column = new ColumnID (); else if (column_name == "priority") column = new ColumnPriority (); else if (column_name == "project") column = new ColumnProject (); else if (column_name == "recur") column = new ColumnRecur (); else if (column_name == "start") column = new ColumnStart (); else if (column_name == "status") column = new ColumnStatus (); else if (column_name == "tags") column = new ColumnTags (); else if (column_name == "until") column = new ColumnUntil (); else if (column_name == "urgency") column = new ColumnUrgency (); else if (column_name == "uuid") column = new ColumnUUID (); else if (column_name == "wait") column = new ColumnWait (); else throw std::string ("Unrecognized column type '") + column_name + "'"; column->setStyle (column_style); /* // TODO Load the report column def from config // TODO Parse column defs // TODO Create column object // TODO Column: name // TODO Column: style // TODO Column: break // TODO Color: odd // TODO Color: even // TODO Color: intra_odd // TODO Color: intra_even // TODO Color: extra_odd // TODO Color: extra_even // TODO Color: header // Terminal width. view.width (getWidth ()); // TODO Intra padding. // TODO Extra padding. // TODO Margin. // TODO Truncate lines/page. */ return column; } //////////////////////////////////////////////////////////////////////////////// Column::Column () : _type ("string") , _style ("default") , _label ("") { } //////////////////////////////////////////////////////////////////////////////// Column::Column (const Column& other) { _type = other._type; _style = other._style; _label = other._label; } //////////////////////////////////////////////////////////////////////////////// Column& Column::operator= (const Column& other) { if (this != &other) { _type = other._type; _style = other._style; _label = other._label; } return *this; } //////////////////////////////////////////////////////////////////////////////// bool Column::operator== (const Column& other) const { return _type == other._type && _style == other._style && _label == other._label; } //////////////////////////////////////////////////////////////////////////////// Column::~Column () { } //////////////////////////////////////////////////////////////////////////////// void Column::renderHeader ( std::vector & lines, int width, Color& color) { // Create a basic label. std::string header; header.reserve (width); header = _label; // Create a fungible copy. Color c = color; // Now underline the header, or add a dashed line. if (context.config.getBoolean ("fontunderline")) { c.blend (Color (Color::nocolor, Color::nocolor, true, false, false)); lines.push_back (c.colorize (leftJustify (header, width))); } else { lines.push_back (c.colorize (leftJustify (header, width))); lines.push_back (c.colorize (std::string (width, '-'))); } } ////////////////////////////////////////////////////////////////////////////////