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* Declare in corresponding header files and dissolve main.h Apply include-what-you-use * Remove further unncessary includes * Incorporate review comment * Do not declare static functions and variables in header * Adapt test * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
95 lines
3.8 KiB
C++
95 lines
3.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2006 - 2021, Tomas Babej, Paul Beckingham, Federico Hernandez.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// https://www.opensource.org/licenses/mit-license.php
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <cmake.h>
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// cmake.h include header must come first
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#include <CmdAdd.h>
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#include <Context.h>
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#include <feedback.h>
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#include <format.h>
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////////////////////////////////////////////////////////////////////////////////
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CmdAdd::CmdAdd() {
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_keyword = "add";
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_usage = "task add <mods>";
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_description = "Adds a new task";
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_read_only = false;
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_displays_id = false;
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_needs_gc = false;
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_needs_recur_update = false;
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_uses_context = true;
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_accepts_filter = false;
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_accepts_modifications = true;
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_accepts_miscellaneous = false;
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_category = Command::Category::operation;
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}
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////////////////////////////////////////////////////////////////////////////////
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int CmdAdd::execute(std::string& output) {
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// Apply the command line modifications to the new task.
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Task task;
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// the task is empty, but DOM references can refer to earlier parts of the
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// command line, e.g., `task add due:20110101 wait:due`.
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task.modify(Task::modReplace, true);
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// Validate a task for addition. This is stricter than `task.validate`, as any
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// inconsistency is probably user error.
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task.validate_add();
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Context::getContext().tdb2.add(task);
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// Do not display ID 0, users cannot query by that
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auto status = task.getStatus();
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// We may have a situation where both new-id and new-uuid config
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// variables are set. In that case, we'll show the new-uuid, as
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// it's enduring and never changes, and it's unlikely the caller
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// asked for this if they just wanted a human-friendly number.
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if (Context::getContext().verbose("new-uuid") && status == Task::recurring)
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output += format("Created task {1} (recurrence template).\n", task.get("uuid"));
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else if (Context::getContext().verbose("new-uuid") ||
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(Context::getContext().verbose("new-id") &&
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(status == Task::completed || status == Task::deleted)))
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output += format("Created task {1}.\n", task.get("uuid"));
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else if (Context::getContext().verbose("new-id") &&
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(status == Task::pending || status == Task::waiting))
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output += format("Created task {1}.\n", task.id);
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else if (Context::getContext().verbose("new-id") && status == Task::recurring)
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output += format("Created task {1} (recurrence template).\n", task.id);
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if (Context::getContext().verbose("project"))
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Context::getContext().footnote(onProjectChange(task));
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return 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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