mirror of
https://github.com/GothenburgBitFactory/taskwarrior.git
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317 lines
11 KiB
C++
317 lines
11 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// taskwarrior - a command line task list manager.
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//
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// Copyright 2006 - 2011, Paul Beckingham, Federico Hernandez.
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// All rights reserved.
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//
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// This program is free software; you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation; either version 2 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program; if not, write to the
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//
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// Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor,
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// Boston, MA
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// 02110-1301
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// USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <iostream>
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#include <stdlib.h>
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#include "Context.h"
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#include "Table.h"
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#include "Date.h"
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#include "text.h"
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#include "util.h"
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#include "main.h"
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extern Context context;
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static std::map <std::string, Color> gsColor;
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static std::vector <std::string> gsPrecedence;
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////////////////////////////////////////////////////////////////////////////////
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void initializeColorRules ()
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{
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gsColor.clear ();
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gsPrecedence.clear ();
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// Load all the configuration values, filter to only the ones that begin with
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// "color.", then store name/value in gsColor, and name in rules.
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std::vector <std::string> rules;
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std::vector <std::string> variables;
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context.config.all (variables);
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std::vector <std::string>::iterator v;
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for (v = variables.begin (); v != variables.end (); ++v)
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{
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if (v->substr (0, 6) == "color.")
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{
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Color c (context.config.get (*v));
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gsColor[*v] = c;
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rules.push_back (*v);
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}
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}
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// Load the rule.precedence.color list, split it, then autocomplete against
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// the 'rules' vector loaded above.
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std::vector <std::string> results;
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std::vector <std::string> precedence;
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split (precedence, context.config.get ("rule.precedence.color"), ',');
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std::vector <std::string>::iterator p;
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for (p = precedence.begin (); p != precedence.end (); ++p)
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{
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// Add the leading "color." string.
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std::string rule = "color." + *p;
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autoComplete (rule, rules, results);
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std::vector <std::string>::iterator r;
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for (r = results.begin (); r != results.end (); ++r)
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gsPrecedence.push_back (*r);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeBlocked (Task& task, const std::string& rule, Color& c)
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{
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if (gsColor[rule].nontrivial ())
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if (dependencyIsBlocked (task))
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeTagged (Task& task, const std::string& rule, Color& c)
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{
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if (gsColor[rule].nontrivial ())
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if (task.getTagCount ())
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizePriorityL (Task& task, const std::string& rule, Color& c)
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{
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if (gsColor[rule].nontrivial ())
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if (task.get ("priority") == "L")
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizePriorityM (Task& task, const std::string& rule, Color& c)
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{
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if (gsColor[rule].nontrivial ())
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if (task.get ("priority") == "M")
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizePriorityH (Task& task, const std::string& rule, Color& c)
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{
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if (gsColor[rule].nontrivial ())
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if (task.get ("priority") == "H")
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizePriorityNone (Task& task, const std::string& rule, Color& c)
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{
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if (gsColor[rule].nontrivial ())
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if (task.get ("priority") == "")
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeActive (Task& task, const std::string& rule, Color& c)
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{
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Task::status status = task.getStatus ();
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if (gsColor[rule].nontrivial () &&
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status != Task::completed &&
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status != Task::deleted &&
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task.has ("start"))
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeTag (Task& task, const std::string& rule, Color& c)
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{
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if (task.hasTag (rule.substr (10)))
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeProject (Task& task, const std::string& rule, Color& c)
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{
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// Observe the case sensitivity setting.
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bool sensitive = context.config.getBoolean ("search.case.sensitive");
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if (compare (task.get ("project"), rule.substr (14), sensitive))
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeProjectNone (Task& task, const std::string& rule, Color& c)
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{
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if (task.get ("project") == "")
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeTagNone (Task& task, const std::string& rule, Color& c)
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{
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if (task.getTagCount () == 0)
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeKeyword (Task& task, const std::string& rule, Color& c)
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{
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// Observe the case sensitivity setting.
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bool sensitive = context.config.getBoolean ("search.case.sensitive");
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// The easiest thing to check is the description, because it is just one
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// attribute.
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if (find (task.get ("description"), rule.substr (14), sensitive) != std::string::npos)
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c.blend (gsColor[rule]);
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// Failing the description check, look at all annotations, returning on the
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// first match.
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else
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{
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Task::iterator it;
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for (it = task.begin (); it != task.end (); ++it)
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{
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if (it->first.substr (0, 11) == "annotation_" &&
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find (it->second.value (), rule.substr (14), sensitive) != std::string::npos)
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{
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c.blend (gsColor[rule]);
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return;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeDue (Task& task, const std::string& rule, Color& c)
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{
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Task::status status = task.getStatus ();
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if (task.has ("due") &&
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status != Task::completed &&
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status != Task::deleted)
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{
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if (getDueState (task.get ("due")) == 1)
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c.blend (gsColor[rule]);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeDueToday (Task& task, const std::string& rule, Color& c)
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{
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Task::status status = task.getStatus ();
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if (task.has ("due") &&
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status != Task::completed &&
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status != Task::deleted)
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{
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if (getDueState (task.get ("due")) == 2)
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c.blend (gsColor[rule]);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeOverdue (Task& task, const std::string& rule, Color& c)
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{
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Task::status status = task.getStatus ();
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if (task.has ("due") &&
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status != Task::completed &&
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status != Task::deleted)
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{
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if (getDueState (task.get ("due")) == 3)
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c.blend (gsColor[rule]);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static void colorizeRecurring (Task& task, const std::string& rule, Color& c)
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{
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if (gsColor[rule].nontrivial ())
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if (task.has ("recur"))
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c.blend (gsColor[rule]);
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}
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////////////////////////////////////////////////////////////////////////////////
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void autoColorize (Task& task, Color& c)
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{
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// The special tag 'nocolor' overrides all auto and specific colorization.
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if (task.hasTag ("nocolor"))
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{
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c = Color ();
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return;
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}
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// Note: c already contains colors specifically assigned via command.
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// Note: These rules form a hierarchy - the last rule is King, hence the
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// reverse iterator.
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std::vector <std::string>::reverse_iterator r;
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for (r = gsPrecedence.rbegin (); r != gsPrecedence.rend (); ++r)
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{
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if (*r == "color.blocked") colorizeBlocked (task, *r, c);
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else if (*r == "color.tagged") colorizeTagged (task, *r, c);
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else if (*r == "color.pri.L") colorizePriorityL (task, *r, c);
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else if (*r == "color.pri.M") colorizePriorityM (task, *r, c);
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else if (*r == "color.pri.H") colorizePriorityH (task, *r, c);
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else if (*r == "color.pri.none") colorizePriorityNone (task, *r, c);
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else if (*r == "color.active") colorizeActive (task, *r, c);
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else if (*r == "color.project.none") colorizeProjectNone (task, *r, c);
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else if (*r == "color.tag.none") colorizeTagNone (task, *r, c);
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else if (*r == "color.due") colorizeDue (task, *r, c);
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else if (*r == "color.due.today") colorizeDueToday (task, *r, c);
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else if (*r == "color.overdue") colorizeOverdue (task, *r, c);
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else if (*r == "color.recurring") colorizeRecurring (task, *r, c);
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// Wildcards
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else if (r->substr (0, 9) == "color.tag") colorizeTag (task, *r, c);
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else if (r->substr (0, 13) == "color.project") colorizeProject (task, *r, c);
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else if (r->substr (0, 13) == "color.keyword") colorizeKeyword (task, *r, c);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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std::string colorizeHeader (const std::string& input)
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{
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if (gsColor["color.header"].nontrivial ())
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return gsColor["color.header"].colorize (input);
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return input;
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}
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////////////////////////////////////////////////////////////////////////////////
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std::string colorizeFootnote (const std::string& input)
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{
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if (gsColor["color.footnote"].nontrivial ())
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return gsColor["color.footnote"].colorize (input);
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return input;
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}
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////////////////////////////////////////////////////////////////////////////////
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std::string colorizeDebug (const std::string& input)
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{
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if (gsColor["color.debug"].nontrivial ())
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return gsColor["color.debug"].colorize (input);
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return input;
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}
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////////////////////////////////////////////////////////////////////////////////
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