mirror of
https://github.com/GothenburgBitFactory/taskwarrior.git
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74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// Taskwarrior Lua API
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//
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// Copyright 2006-2012, Paul Beckingham, Federico Hernandez.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// http://www.opensource.org/licenses/mit-license.php
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_API
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#define INCLUDED_API
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#define L10N // Localization complete.
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#include <cmake.h>
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#ifdef HAVE_LIBLUA
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#include <vector>
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#include <string>
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#include <Task.h>
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extern "C"
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{
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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class API
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{
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public:
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API ();
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API (const API&);
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API& operator= (const API&);
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~API ();
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void initialize ();
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bool callProgramHook (const std::string&, const std::string&);
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bool callTaskHook (const std::string&, const std::string&, Task&);
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private:
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void loadFile (const std::string&);
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public:
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lua_State* _state;
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std::vector <std::string> _loaded;
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// Context for the API.
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// std::vector <Task> all;
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Task _current;
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// std::string& name;
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// std::string& value;
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};
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#endif
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#endif
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////////////////////////////////////////////////////////////////////////////////
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