taskwarrior/src/columns/Column.cpp
2015-10-31 11:14:23 -04:00

267 lines
8.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2006 - 2015, Paul Beckingham, Federico Hernandez.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// http://www.opensource.org/licenses/mit-license.php
//
////////////////////////////////////////////////////////////////////////////////
#include <cmake.h>
#include <algorithm>
#include <Context.h>
#include <Column.h>
#include <ColDepends.h>
#include <ColDescription.h>
#include <ColDue.h>
#include <ColEnd.h>
#include <ColEntry.h>
#include <ColID.h>
#include <ColIMask.h>
#include <ColMask.h>
#include <ColModified.h>
#include <ColParent.h>
#include <ColProject.h>
#include <ColRecur.h>
#include <ColScheduled.h>
#include <ColStart.h>
#include <ColStatus.h>
#include <ColString.h>
#include <ColTags.h>
#include <ColUntil.h>
#include <ColUrgency.h>
#include <ColUUID.h>
#include <ColUDA.h>
#include <ColWait.h>
#include <text.h>
#include <i18n.h>
extern Context context;
////////////////////////////////////////////////////////////////////////////////
// Supports the complete column definition:
//
// <type>[.<format>]
//
Column* Column::factory (const std::string& name, const std::string& report)
{
// Decompose name into type and style.
auto dot = name.find ('.');
std::string column_name;
std::string column_style;
if (dot != std::string::npos)
{
column_name = name.substr (0, dot);
column_style = name.substr (dot + 1);
}
else
{
column_name = name;
column_style = "default";
}
Column* c;
if (column_name == "depends") c = new ColumnDepends ();
else if (column_name == "description") c = new ColumnDescription ();
else if (column_name == "due") c = new ColumnDue ();
else if (column_name == "end") c = new ColumnEnd ();
else if (column_name == "entry") c = new ColumnEntry ();
else if (column_name == "id") c = new ColumnID ();
else if (column_name == "imask") c = new ColumnIMask ();
else if (column_name == "mask") c = new ColumnMask ();
else if (column_name == "modified") c = new ColumnModified ();
else if (column_name == "parent") c = new ColumnParent ();
else if (column_name == "project") c = new ColumnProject ();
else if (column_name == "recur") c = new ColumnRecur ();
else if (column_name == "scheduled") c = new ColumnScheduled ();
else if (column_name == "start") c = new ColumnStart ();
else if (column_name == "status") c = new ColumnStatus ();
else if (column_name == "tags") c = new ColumnTags ();
else if (column_name == "until") c = new ColumnUntil ();
else if (column_name == "urgency") c = new ColumnUrgency ();
else if (column_name == "uuid") c = new ColumnUUID ();
else if (column_name == "wait") c = new ColumnWait ();
// Special non-task column.
else if (column_name == "string") c = new ColumnString ();
// UDA.
else if (context.config.get ("uda." + column_name + ".type") != "")
c = Column::uda (column_name);
else
throw format (STRING_COLUMN_BAD_NAME, column_name);
c->setReport (report);
c->setStyle (column_style);
return c;
}
////////////////////////////////////////////////////////////////////////////////
// Bulk column instantiation.
void Column::factory (std::map <std::string, Column*>& all)
{
Column* c;
c = new ColumnDepends (); all[c->_name] = c;
c = new ColumnDescription (); all[c->_name] = c;
c = new ColumnDue (); all[c->_name] = c;
c = new ColumnEnd (); all[c->_name] = c;
c = new ColumnEntry (); all[c->_name] = c;
c = new ColumnID (); all[c->_name] = c;
c = new ColumnIMask (); all[c->_name] = c;
c = new ColumnMask (); all[c->_name] = c;
c = new ColumnModified (); all[c->_name] = c;
c = new ColumnParent (); all[c->_name] = c;
c = new ColumnProject (); all[c->_name] = c;
c = new ColumnRecur (); all[c->_name] = c;
c = new ColumnScheduled (); all[c->_name] = c;
c = new ColumnStart (); all[c->_name] = c;
c = new ColumnStatus (); all[c->_name] = c;
c = new ColumnTags (); all[c->_name] = c;
c = new ColumnUntil (); all[c->_name] = c;
c = new ColumnUrgency (); all[c->_name] = c;
c = new ColumnUUID (); all[c->_name] = c;
c = new ColumnWait (); all[c->_name] = c;
Column::uda (all);
}
////////////////////////////////////////////////////////////////////////////////
void Column::uda (std::map <std::string, Column*>& all)
{
// For each UDA, instantiate and initialize ColumnUDA().
std::map <std::string, int> udas;
for (auto& i : context.config)
{
if (i.first.substr (0, 4) == "uda.")
{
std::string::size_type period = 4;
if ((period = i.first.find ('.', period)) != std::string::npos)
udas[i.first.substr (4, period - 4)] = 0;
}
}
for (auto& uda : udas)
{
if (all.find (uda.first) != all.end ())
throw format (STRING_UDA_COLLISION, uda.first);
Column* c = Column::uda (uda.first);
all[c->_name] = c;
}
}
////////////////////////////////////////////////////////////////////////////////
Column* Column::uda (const std::string& name)
{
ColumnUDA* c = new ColumnUDA ();
c->_name = name;
std::string key = "uda." + name + ".type";
c->_type = context.config.get (key);
if (c->_type == "")
context.error (format (STRING_UDA_TYPE_MISSING, name));
if (c->_type != "string" &&
c->_type != "date" &&
c->_type != "duration" &&
c->_type != "numeric")
context.error (STRING_UDA_TYPE);
key = "uda." + name + ".label";
if (context.config.get (key) != "")
c->_label = context.config.get (key);
key = "uda." + name + ".values";
if (context.config.get (key) != "")
split (c->_values, context.config.get (key), ',');
return c;
}
////////////////////////////////////////////////////////////////////////////////
Column::Column ()
: _name ("")
, _type ("string")
, _style ("default")
, _label ("")
, _report ("")
, _modifiable (true)
, _uda (false)
, _fixed_width (false)
{
}
////////////////////////////////////////////////////////////////////////////////
Column::~Column ()
{
}
////////////////////////////////////////////////////////////////////////////////
void Column::renderHeader (
std::vector <std::string>& lines,
int width,
Color& color)
{
if (context.verbose ("label") &&
nontrivial (_label))
{
// Create a basic label.
std::string header;
header.reserve (width);
header = _label;
// Create a fungible copy.
Color c = color;
// Now underline the header, or add a dashed line.
if (context.color () &&
context.config.getBoolean ("fontunderline"))
{
c.blend (Color (Color::nocolor, Color::nocolor, true, false, false));
lines.push_back (c.colorize (leftJustify (header, width)));
}
else
{
lines.push_back (c.colorize (leftJustify (header, width)));
lines.push_back (c.colorize (std::string (width, '-')));
}
}
}
////////////////////////////////////////////////////////////////////////////////
void Column::setStyle (const std::string& style)
{
if (style != "default" &&
std::find (_styles.begin (), _styles.end (), style) == _styles.end ())
throw format (STRING_COLUMN_BAD_FORMAT, _name, style);
_style = style;
}
////////////////////////////////////////////////////////////////////////////////
bool Column::validate (std::string& input)
{
return input.length () ? true : false;
}
////////////////////////////////////////////////////////////////////////////////