mirror of
https://github.com/GothenburgBitFactory/taskwarrior.git
synced 2025-07-07 20:06:36 +02:00
264 lines
8.8 KiB
C++
264 lines
8.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// taskwarrior - a command line task list manager.
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//
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// Copyright 2006-2011, Paul Beckingham, Federico Hernandez.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// http://www.opensource.org/licenses/mit-license.php
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//
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////////////////////////////////////////////////////////////////////////////////
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#define L10N // Localization complete.
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#include <Context.h>
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#include <Column.h>
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#include <ColBg.h>
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#include <ColDepends.h>
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#include <ColDescription.h>
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#include <ColDue.h>
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#include <ColEnd.h>
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#include <ColEntry.h>
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#include <ColFg.h>
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#include <ColID.h>
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#include <ColIMask.h>
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#include <ColMask.h>
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#include <ColParent.h>
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#include <ColPriority.h>
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#include <ColProject.h>
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#include <ColRecur.h>
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#include <ColStart.h>
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#include <ColStatus.h>
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#include <ColString.h>
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#include <ColTags.h>
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#include <ColUntil.h>
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#include <ColUrgency.h>
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#include <ColUUID.h>
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#include <ColWait.h>
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#include <text.h>
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#include <i18n.h>
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extern Context context;
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////////////////////////////////////////////////////////////////////////////////
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// Supports the complete column definition:
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//
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// <type>[.<format>]
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//
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Column* Column::factory (const std::string& name, const std::string& report)
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{
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// Decompose name into type and style.
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std::string::size_type dot = name.find ('.');
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std::string column_name;
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std::string column_style;
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if (dot != std::string::npos)
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{
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column_name = name.substr (0, dot);
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column_style = name.substr (dot + 1);
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}
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else
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{
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column_name = name;
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column_style = "default";
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}
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Column* c;
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if (column_name == "bg") c = new ColumnBg ();
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else if (column_name == "depends") c = new ColumnDepends ();
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else if (column_name == "description") c = new ColumnDescription ();
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else if (column_name == "due") c = new ColumnDue ();
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else if (column_name == "end") c = new ColumnEnd ();
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else if (column_name == "entry") c = new ColumnEntry ();
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else if (column_name == "fg") c = new ColumnFg ();
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else if (column_name == "id") c = new ColumnID ();
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else if (column_name == "imask") c = new ColumnIMask ();
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else if (column_name == "mask") c = new ColumnMask ();
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else if (column_name == "parent") c = new ColumnParent ();
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else if (column_name == "priority") c = new ColumnPriority ();
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else if (column_name == "project") c = new ColumnProject ();
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else if (column_name == "recur") c = new ColumnRecur ();
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else if (column_name == "start") c = new ColumnStart ();
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else if (column_name == "status") c = new ColumnStatus ();
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else if (column_name == "tags") c = new ColumnTags ();
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else if (column_name == "until") c = new ColumnUntil ();
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else if (column_name == "urgency") c = new ColumnUrgency ();
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else if (column_name == "uuid") c = new ColumnUUID ();
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else if (column_name == "wait") c = new ColumnWait ();
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// Special non-task column.
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else if (column_name == "string") c = new ColumnString ();
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else
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throw format (STRING_COLUMN_BAD_NAME, column_name);
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c->setReport (report);
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c->setStyle (column_style);
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return c;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Bulk column instantiation.
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void Column::factory (std::map <std::string, Column*>& all)
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{
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Column* c;
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c = new ColumnBg (); all[c->_name] = c;
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c = new ColumnDepends (); all[c->_name] = c;
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c = new ColumnDescription (); all[c->_name] = c;
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c = new ColumnDue (); all[c->_name] = c;
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c = new ColumnEnd (); all[c->_name] = c;
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c = new ColumnEntry (); all[c->_name] = c;
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c = new ColumnFg (); all[c->_name] = c;
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c = new ColumnID (); all[c->_name] = c;
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c = new ColumnIMask (); all[c->_name] = c;
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c = new ColumnMask (); all[c->_name] = c;
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c = new ColumnParent (); all[c->_name] = c;
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c = new ColumnPriority (); all[c->_name] = c;
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c = new ColumnProject (); all[c->_name] = c;
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c = new ColumnRecur (); all[c->_name] = c;
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c = new ColumnStart (); all[c->_name] = c;
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c = new ColumnStatus (); all[c->_name] = c;
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c = new ColumnTags (); all[c->_name] = c;
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c = new ColumnUntil (); all[c->_name] = c;
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c = new ColumnUrgency (); all[c->_name] = c;
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c = new ColumnUUID (); all[c->_name] = c;
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c = new ColumnWait (); all[c->_name] = c;
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}
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////////////////////////////////////////////////////////////////////////////////
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Column::Column ()
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: _name ("")
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, _type ("string")
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, _style ("default")
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, _label ("")
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, _report ("")
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, _modifiable (true)
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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Column::Column (const Column& other)
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{
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_name = other._name;
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_type = other._type;
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_style = other._style;
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_label = other._label;
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_label = other._report;
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_modifiable = other._modifiable;
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}
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////////////////////////////////////////////////////////////////////////////////
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Column& Column::operator= (const Column& other)
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{
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if (this != &other)
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{
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_name = other._name;
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_type = other._type;
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_style = other._style;
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_label = other._label;
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_report = other._report;
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_modifiable = other._modifiable;
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}
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return *this;
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}
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////////////////////////////////////////////////////////////////////////////////
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bool Column::operator== (const Column& other) const
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{
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return _name == other._name &&
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_type == other._type &&
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_style == other._style &&
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_label == other._label &&
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_report == other._report &&
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_modifiable == other._modifiable;
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}
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////////////////////////////////////////////////////////////////////////////////
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Column::~Column ()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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void Column::renderHeader (
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std::vector <std::string>& lines,
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int width,
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Color& color)
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{
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if (context.verbose ("label") &&
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nontrivial (_label))
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{
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// Create a basic label.
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std::string header;
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header.reserve (width);
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header = _label;
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// Create a fungible copy.
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Color c = color;
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// Now underline the header, or add a dashed line.
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if (context.color () &&
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context.config.getBoolean ("fontunderline"))
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{
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c.blend (Color (Color::nocolor, Color::nocolor, true, false, false));
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lines.push_back (c.colorize (leftJustify (header, width)));
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}
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else
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{
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lines.push_back (c.colorize (leftJustify (header, width)));
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lines.push_back (c.colorize (std::string (width, '-')));
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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bool Column::validate (std::string& input)
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{
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return input.length () ? true : false;
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}
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////////////////////////////////////////////////////////////////////////////////
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// No L10N.
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void Column::measure (const std::string&, int&, int&)
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{
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throw std::string ("Virtual method Column::measure not overriden.");
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}
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////////////////////////////////////////////////////////////////////////////////
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// No L10N.
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void Column::measure (Task&, int&, int&)
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{
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throw std::string ("Virtual method Column::measure not overriden.");
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}
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////////////////////////////////////////////////////////////////////////////////
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// No L10N.
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void Column::render (std::vector <std::string>&, const std::string&, int, Color&)
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{
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throw std::string ("Virtual method Column::render not overriden.");
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}
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////////////////////////////////////////////////////////////////////////////////
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// No L10N.
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void Column::render (std::vector <std::string>&, Task&, int, Color&)
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{
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throw std::string ("Virtual method Column::render not overriden.");
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}
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////////////////////////////////////////////////////////////////////////////////
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