taskwarrior/src/Context.h

144 lines
4.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2006 - 2021, Tomas Babej, Paul Beckingham, Federico Hernandez.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// https://www.opensource.org/licenses/mit-license.php
//
////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_CONTEXT
#define INCLUDED_CONTEXT
#include <CLI2.h>
#include <Column.h>
#include <Command.h>
#include <Configuration.h>
#include <FS.h>
#include <Hooks.h>
#include <TDB2.h>
#include <Task.h>
#include <Timer.h>
#include <set>
class CurrentTask;
class Context {
public:
Context() = default; // Default constructor
~Context(); // Destructor
Context(const Context &);
Context &operator=(const Context &);
static Context &getContext();
static void setContext(Context *);
int initialize(int, const char **); // all startup
int run();
int dispatch(std::string &); // command handler dispatch
int getWidth(); // determine terminal width
int getHeight(); // determine terminal height
std::string getTaskContext(const std::string &, std::string, bool fallback = true);
const std::vector<std::string> getColumns() const;
void getLimits(int &, int &);
bool color(); // TTY or <other>?
bool verbose(const std::string &); // Verbosity control
void header(const std::string &); // Header message sink
void footnote(const std::string &); // Footnote message sink
void debug(const std::string &); // Debug message sink
void error(const std::string &); // Error message sink - non-maskable
void decomposeSortField(const std::string &, std::string &, bool &, bool &);
void debugTiming(const std::string &, const Timer &);
CurrentTask withCurrentTask(const Task *);
friend class CurrentTask;
private:
void staticInitialization();
void createDefaultConfig();
void updateXtermTitle();
void updateVerbosity();
void loadAliases();
void propagateDebug();
static Context *context;
public:
CLI2 cli2{};
std::string home_dir{};
File rc_file{"~/.taskrc"};
Path data_dir{"~/.task"};
Configuration config{};
TDB2 tdb2{};
Hooks hooks{};
bool determine_color_use{true};
bool use_color{true};
bool verbosity_legacy{false};
std::set<std::string> verbosity{};
std::vector<std::string> headers{};
std::vector<std::string> footnotes{};
std::vector<std::string> errors{};
std::vector<std::string> debugMessages{};
std::map<std::string, Command *> commands{};
std::map<std::string, Column *> columns{};
int terminal_width{0};
int terminal_height{0};
Timer timer_total{};
long time_total_us{0};
long time_init_us{0};
long time_load_us{0};
long time_gc_us{0};
long time_filter_us{0};
long time_commit_us{0};
long time_sort_us{0};
long time_render_us{0};
long time_hooks_us{0};
// the current task for DOM references, or NULL if there is no task
const Task *currentTask{NULL};
};
////////////////////////////////////////////////////////////////////////////////
// CurrentTask resets Context::currentTask to previous context task on destruction; this ensures
// that this context value is restored when exiting the scope where the context was applied.
class CurrentTask {
public:
~CurrentTask();
private:
CurrentTask(Context &context, const Task *previous);
Context &context;
const Task *previous;
friend class Context;
};
#endif
////////////////////////////////////////////////////////////////////////////////