mirror of
https://github.com/GothenburgBitFactory/taskwarrior.git
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144 lines
4.5 KiB
C++
144 lines
4.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2006 - 2021, Tomas Babej, Paul Beckingham, Federico Hernandez.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// https://www.opensource.org/licenses/mit-license.php
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_CONTEXT
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#define INCLUDED_CONTEXT
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#include <CLI2.h>
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#include <Column.h>
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#include <Command.h>
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#include <Configuration.h>
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#include <FS.h>
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#include <Hooks.h>
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#include <TDB2.h>
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#include <Task.h>
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#include <Timer.h>
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#include <set>
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class CurrentTask;
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class Context {
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public:
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Context() = default; // Default constructor
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~Context(); // Destructor
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Context(const Context &);
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Context &operator=(const Context &);
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static Context &getContext();
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static void setContext(Context *);
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int initialize(int, const char **); // all startup
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int run();
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int dispatch(std::string &); // command handler dispatch
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int getWidth(); // determine terminal width
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int getHeight(); // determine terminal height
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std::string getTaskContext(const std::string &, std::string, bool fallback = true);
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const std::vector<std::string> getColumns() const;
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void getLimits(int &, int &);
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bool color(); // TTY or <other>?
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bool verbose(const std::string &); // Verbosity control
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void header(const std::string &); // Header message sink
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void footnote(const std::string &); // Footnote message sink
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void debug(const std::string &); // Debug message sink
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void error(const std::string &); // Error message sink - non-maskable
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void decomposeSortField(const std::string &, std::string &, bool &, bool &);
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void debugTiming(const std::string &, const Timer &);
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CurrentTask withCurrentTask(const Task *);
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friend class CurrentTask;
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private:
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void staticInitialization();
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void createDefaultConfig();
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void updateXtermTitle();
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void updateVerbosity();
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void loadAliases();
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void propagateDebug();
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static Context *context;
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public:
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CLI2 cli2{};
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std::string home_dir{};
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File rc_file{"~/.taskrc"};
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Path data_dir{"~/.task"};
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Configuration config{};
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TDB2 tdb2{};
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Hooks hooks{};
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bool determine_color_use{true};
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bool use_color{true};
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bool verbosity_legacy{false};
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std::set<std::string> verbosity{};
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std::vector<std::string> headers{};
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std::vector<std::string> footnotes{};
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std::vector<std::string> errors{};
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std::vector<std::string> debugMessages{};
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std::map<std::string, Command *> commands{};
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std::map<std::string, Column *> columns{};
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int terminal_width{0};
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int terminal_height{0};
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Timer timer_total{};
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long time_total_us{0};
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long time_init_us{0};
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long time_load_us{0};
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long time_gc_us{0};
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long time_filter_us{0};
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long time_commit_us{0};
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long time_sort_us{0};
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long time_render_us{0};
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long time_hooks_us{0};
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// the current task for DOM references, or NULL if there is no task
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const Task *currentTask{NULL};
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};
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////////////////////////////////////////////////////////////////////////////////
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// CurrentTask resets Context::currentTask to previous context task on destruction; this ensures
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// that this context value is restored when exiting the scope where the context was applied.
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class CurrentTask {
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public:
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~CurrentTask();
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private:
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CurrentTask(Context &context, const Task *previous);
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Context &context;
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const Task *previous;
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friend class Context;
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};
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#endif
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////////////////////////////////////////////////////////////////////////////////
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