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https://github.com/GothenburgBitFactory/taskwarrior.git
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Enhancement - echo ID on add
- When a task is added, the new ID is echoed back, for convenience. This requires a scan of the pending file, so there is a performance hit, and the feature is controlled by the FEATURE_NEW_ID define.
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4 changed files with 17 additions and 9 deletions
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@ -210,7 +210,7 @@ int TDB::loadPending (std::vector <Task>& tasks, Filter& filter)
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while (fgets (line, T_LINE_MAX, location->pending))
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{
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int length = ::strlen (line);
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if (length > 1)
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if (length > 3) // []\n
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{
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// TODO Add hidden attribute indicating source?
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Task task (line);
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@ -274,7 +274,7 @@ int TDB::loadCompleted (std::vector <Task>& tasks, Filter& filter)
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while (fgets (line, T_LINE_MAX, location->completed))
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{
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int length = ::strlen (line);
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if (length > 2)
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if (length > 3) // []\n
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{
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// TODO Add hidden attribute indicating source?
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@ -83,6 +83,15 @@ std::string handleAdd ()
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context.tdb.lock (context.config.get ("locking", true));
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context.tdb.add (context.task);
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#ifdef FEATURE_NEW_ID
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// All this, just for an id number.
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std::vector <Task> all;
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Filter none;
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context.tdb.loadPending (all, none);
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out << "Created task " << context.tdb.nextId () << std::endl;
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#endif
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context.tdb.commit ();
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context.tdb.unlock ();
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@ -25,9 +25,8 @@
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//
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////////////////////////////////////////////////////////////////////////////////
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// TDB Optimization attempts to reduce the amount of I/O.
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#define FEATURE_TDB_OPT 1
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#define FEATURE_TDB_OPT 1 // TDB Optimization reduces file I/O.
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#define FEATURE_NEW_ID 1 // Echoes back new id.
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#include <string>
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#include <vector>
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@ -283,12 +283,12 @@ std::string colorizeFootnote (const std::string& input)
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////////////////////////////////////////////////////////////////////////////////
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std::string colorizeDebug (const std::string& input)
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{
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if (gsFg["debug.footnote"] != Text::nocolor ||
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gsBg["debug.footnote"] != Text::nocolor)
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if (gsFg["color.debug"] != Text::nocolor ||
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gsBg["color.debug"] != Text::nocolor)
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{
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return Text::colorize (
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gsFg["debug.footnote"],
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gsBg["debug.footnote"],
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gsFg["color.debug"],
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gsBg["color.debug"],
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input);
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}
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