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https://github.com/GothenburgBitFactory/taskwarrior.git
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Enhancement - Hooks
- Implemented all command hooks. - Implemented several field hooks. - Implemented several task hooks. - Reorganized event validation code. - Finalized Hooks -> API::call* mechanism. - Implemented several hook unit tests. - Corrected unit tests that didn't specify rc.hooks=on. - Corrected builds that include Lua.
This commit is contained in:
parent
50f27e0952
commit
f351e17a63
15 changed files with 782 additions and 97 deletions
67
src/API.cpp
67
src/API.cpp
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@ -516,10 +516,12 @@ bool API::callProgramHook (
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}
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////////////////////////////////////////////////////////////////////////////////
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// TODO No intention of implementing this before task 2.0. Why? Because we
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// need to implement a Lua iterator, in C++, to iterate over a std::vector.
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bool API::callListHook (
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const std::string& file,
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const std::string& function/*,
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iterator i*/)
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const std::string& function,
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std::vector <Task>& all)
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{
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loadFile (file);
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@ -535,10 +537,13 @@ bool API::callListHook (
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bool API::callTaskHook (
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const std::string& file,
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const std::string& function,
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int id)
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Task& task)
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{
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loadFile (file);
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// Save the task for reference via the API.
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current = task;
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// Get function.
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lua_getglobal (L, function.c_str ());
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if (!lua_isfunction (L, -1))
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@ -548,7 +553,7 @@ bool API::callTaskHook (
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}
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// Prepare args.
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lua_pushnumber (L, id);
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lua_pushnumber (L, current.id);
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// Make call.
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if (lua_pcall (L, 1, 2, 0) != 0)
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@ -583,17 +588,57 @@ bool API::callTaskHook (
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bool API::callFieldHook (
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const std::string& file,
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const std::string& function,
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const std::string& field,
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const std::string& value)
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const std::string& name,
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std::string& value)
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{
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loadFile (file);
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// TODO Get function.
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// TODO Prepare args.
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// TODO Make call.
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// TODO Get exit status.
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// Get function.
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lua_getglobal (L, function.c_str ());
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if (!lua_isfunction (L, -1))
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{
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lua_pop (L, 1);
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throw std::string ("The Lua function '") + function + "' was not found.";
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}
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return true;
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// Prepare args.
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lua_pushstring (L, name.c_str ());
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lua_pushstring (L, value.c_str ());
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// Make call.
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if (lua_pcall (L, 2, 3, 0) != 0)
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throw std::string ("Error calling '") + function + "' - " + lua_tostring (L, -1);
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// Call successful - get return values.
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if (!lua_isstring (L, -3))
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throw std::string ("Error: '") + function + "' did not return a modified value";
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if (!lua_isnumber (L, -2))
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throw std::string ("Error: '") + function + "' did not return a success indicator";
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if (!lua_isstring (L, -1) && !lua_isnil (L, -1))
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throw std::string ("Error: '") + function + "' did not return a message or nil";
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const char* new_value = lua_tostring (L, -3);
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int rc = lua_tointeger (L, -2);
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const char* message = lua_tostring (L, -1);
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if (rc == 0)
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{
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// Overwrite with the modified value.
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value = new_value;
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if (message)
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context.footnote (std::string ("Warning: ") + message);
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}
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else
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{
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if (message)
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throw std::string (message);
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}
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lua_pop (L, 1);
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return rc == 0 ? true : false;
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}
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////////////////////////////////////////////////////////////////////////////////
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