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Remove taskchampion source from this repo (#3427)
* move taskchampion-lib to src/tc/lib, remove the rest * update references to taskchampion * Use a top-level Cargo.toml so everything is consistent * apply comments from ryneeverett
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# Developing Taskwarrior
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The following describes the process for developing Taskwarrior. If you are only
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changing TaskChampion (Rust code), you can simply treat it like any other Rust
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project: modify the source under `taskchampion/` and use `cargo test` to run
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the TaskChampion tests.
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See the [TaskChampion CONTRIBUTING guide](../../../taskchampion/CONTRIBUTING.md) for more.
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## Satisfy the Requirements:
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* CMake 3.0 or later
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- On `develop` after that PR merges, create a release tarball:
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- `git clone . release-tarball`
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- `cd release-tarball/`
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- edit `Cargo.toml` to contain only `taskchampion` and `taskchampion-lib` in `members` (see https://github.com/GothenburgBitFactory/taskwarrior/issues/3294).
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- `cmake -S. -Bbuild`
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- `make -Cbuild package_source`
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- copy build/task-*.tar.gz elsewhere and delete the `release-tarball` dir
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# Rust and C++
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Taskwarrior has historically been a C++ project, but as part of an [ongoing effort to replace its storage backend](https://github.com/GothenburgBitFactory/taskwarrior/issues/2770) it now includes a Rust library called TaskChampion.
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To develop Taskwarrior, you will need both a [C++ compiler and tools](./development.md), and a [Rust toolchain](https://www.rust-lang.org/tools/install).
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However, most tasks will only require you to be familiar with one of the two languages.
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Taskwarrior has historically been a C++ project, but as of taskwarrior-3.0.0, the storage backend is now provided by a Rust library called TaskChampion.
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## TaskChampion
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TaskChampion implements storage and access to "replicas" containing a user's tasks.
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It defines an abstract model for this data, and also provides a simple Rust API for manipulating replicas.
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It also defines a method of synchronizing replicas and provides an implementation of that method in the form of a sync server.
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TaskChampion provides a C interface via the `taskchampion-lib` crate.
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TaskChampion provides a C interface via the `taskchampion-lib` crate, at `src/tc/lib`.
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Other applications, besides Taskwarrior, can use TaskChampion to manage tasks.
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Applications written in Rust can use the `taskchampion` crate, while those in other languages may use the `taskchampion-lib` crate.
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Taskwarrior is just one application using the TaskChampion interface.
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You can build TaskChampion locally by simply running `cargo build` in the root of this repository.
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The implementation, including more documentation, is in the [`rust`](../../rust) subdirectory.
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## Taskwarrior's use of TaskChampion
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Taskwarrior's interface to TaskChampion has a few layers:
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* The skeletal Rust crate in [`src/tc/rust`](../../src/tc/rust) brings the symbols from `taskchampion-lib` under CMake's management.
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The corresponding header file is included from [`taskchampion/lib`](../../taskchampion/lib).
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All of these symbols are placed in the C++ namespace, `tc::ffi`.
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* C++ wrappers for the types from `taskchampion-lib` are defined in [`src/tc`](../../src/tc), ensuring memory safety (with `unique_ptr`) and adding methods corresponding to the Rust API's methods.
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* A Rust library, `takschampion-lib`, that presents `extern "C"` functions for use from C++, essentially defining a C interface to TaskChampion.
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* C++ wrappers for the types from `taskchampion-lib`, defined in [`src/tc`](../../src/tc), ensuring memory safety (with `unique_ptr`) and adding methods corresponding to the Rust API's methods.
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The wrapper types are in the C++ namespace, `tc`.
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## WARNING About Dependency Tracking
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CMake cannot detect changes to Rust files in under the `taskchampion/` directory.
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Running `make` after these files are changed will not incorporate the changes into the resulting executables.
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To force re-compilation of the Rust dependencies:
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```
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rm -rf src/tc/rust/x86_64-unknown-linux-gnu/debug/libtc_rust.a
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make
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```
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You may need to adjust the `x86_64-unknown-linux-gnu` part of that command depending on what system you are using for development.
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