FF4 - Skeleton objects

Created skeleton objects for all new 1.8.0 code.
This commit is contained in:
Paul Beckingham 2009-05-16 15:45:31 -04:00
parent 6bef54cdae
commit 833fac3c13
24 changed files with 1235 additions and 0 deletions

42
src/rewrite/Record.h Normal file
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////////////////////////////////////////////////////////////////////////////////
// task - a command line task list manager.
//
// Copyright 2006 - 2009, Paul Beckingham.
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the
//
// Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor,
// Boston, MA
// 02110-1301
// USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_RECORD
#define INCLUDED_RECORD
class Record
{
public:
Record (); // Default constructor
Record (const Record&); // Copy constructor
Record& operator= (const Record&); // Assignment operator
~Record (); // Destructor
private:
};
#endif
////////////////////////////////////////////////////////////////////////////////