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- Integrated new Grid object into build - not yet integrated into Table.
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15 changed files with 530 additions and 54 deletions
386
src/Grid.cpp
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386
src/Grid.cpp
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////////////////////////////////////////////////////////////////////////////////
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// Copyright 2007 - 2008, Paul Beckingham. All rights reserved.
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//
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// Grid implements a sparse 2D array of Cell objects. Grid makes every effort
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// to perform well on cell insertion and retrieval. A Cell is a variant type,
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// capable of storing char, bool, int, float, double and std::string types.
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//
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// Every cell is accessible from both mColumns and mRows. This allows the
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// client code to specify which method is used, because there will be a
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// performance penalty with one of the methods, depending on the layout of
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// cells within the grid.
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//
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// mColumns, like mRows, is a vector of a vector of Cell*.
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//
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// mColumns
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// [0..n]
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// +---+---+-----------+---+
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// | 0 | 1 | | n |
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// +---+---+-----------+---+
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// | |
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// v |
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// +---+ . +---+ . | .
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// mRows | 0 | -------> | x | v
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// [0..1] +---+ . +---+ +---+
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// | 1 | -------> | y | --------> | z |
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// +---+ . +---+ +---+
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// | |
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// | |
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// | |
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// +---+ . . . . .
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// | n |
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// +---+ . . . . .
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//
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//
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <iostream>
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#include <Grid.h>
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////////////////////////////////////////////////////////////////////////////////
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Grid::Grid ()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// The cells are deleted via their mRows reference, not by their mColumns
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// reference. This is because the cells are doubly-linked, and so the
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// convention is that rows own cells, columns merely own pointers.
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Grid::~Grid ()
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{
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std::vector < std::vector <Cell*>* >::iterator row;
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std::vector <Cell*>::iterator col;
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for (row = mRows.begin (); row != mRows.end (); ++row)
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if (*row)
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for (col = (*row)->begin (); col != (*row)->end (); ++col)
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if (*col)
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delete *col;
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std::vector < std::vector <Cell*>* >::iterator it;
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for (it = mRows.begin (); it != mRows.end (); ++it)
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if (*it)
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delete *it;
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for (it = mColumns.begin (); it != mColumns.end (); ++it)
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if (*it)
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delete *it;
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}
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////////////////////////////////////////////////////////////////////////////////
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void Grid::add (
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const unsigned int row,
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const unsigned int col,
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const bool value)
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{
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expandGrid (row, col);
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insertCell (row, col, new Cell (value));
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}
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void Grid::add (
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const unsigned int row,
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const unsigned int col,
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const char value)
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{
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expandGrid (row, col);
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insertCell (row, col, new Cell (value));
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}
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void Grid::add (
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const unsigned int row,
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const unsigned int col,
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const int value)
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{
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expandGrid (row, col);
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insertCell (row, col, new Cell (value));
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}
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void Grid::add (
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const unsigned int row,
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const unsigned int col,
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const float value)
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{
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expandGrid (row, col);
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insertCell (row, col, new Cell (value));
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}
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void Grid::add (
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const unsigned int row,
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const unsigned int col,
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const double value)
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{
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expandGrid (row, col);
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insertCell (row, col, new Cell (value));
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}
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void Grid::add (
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const unsigned int row,
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const unsigned int col,
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const std::string& value)
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{
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expandGrid (row, col);
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insertCell (row, col, new Cell (value));
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}
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////////////////////////////////////////////////////////////////////////////////
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unsigned int Grid::width () const
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{
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return mColumns.size ();
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}
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unsigned int Grid::height () const
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{
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return mRows.size ();
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}
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////////////////////////////////////////////////////////////////////////////////
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Grid::Cell* Grid::byRow (const unsigned int row, const unsigned int col) const
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{
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if (row <= mRows.size () &&
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mRows[row] != NULL &&
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col <= mRows[row]->size ())
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return (*mRows[row])[col];
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return NULL;
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}
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Grid::Cell* Grid::byColumn (const unsigned int row, const unsigned int col) const
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{
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if (col <= mColumns.size () &&
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mColumns[col] != NULL &&
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row <= mColumns[col]->size ())
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return (*mColumns[col])[row];
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return NULL;
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}
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////////////////////////////////////////////////////////////////////////////////
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void Grid::expandGrid (const unsigned int row, const unsigned int col)
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{
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// If the new row is outside the bounds of the current grid, add blank rows to
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// pad, then a new row vector.
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if (row >= mRows.size ())
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{
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for (unsigned int r = mRows.size (); r <= row; ++r)
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if (r < row)
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// {
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// std::cout << "additional mRows[" << r << "] = NULL" << std::endl;
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mRows.push_back (NULL);
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// }
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else
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// {
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// std::cout << "additional mRows[" << r << "] = new std::vector <Cell*>" << std::endl;
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mRows.push_back (new std::vector <Cell*>);
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// }
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}
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// If the new row is within the bounds of the current grid, ensure that the
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// row points to a vector of cells.
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else if (mRows[row] == NULL)
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// {
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// std::cout << "existing mRows[" << row << "] = new std::vector <Cell*>" << std::endl;
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mRows[row] = new std::vector <Cell*>;
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// }
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if (col >= mRows[row]->size ())
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for (unsigned int c = mRows[row]->size (); c <= col; ++c)
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// {
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// std::cout << "additional mRows[" << row << "][" << c << "] = NULL" << std::endl;
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mRows[row]->push_back (NULL);
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// }
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// If the new col is outside the bounds of the current grid, add blank cols to
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// pad, then a new col vector.
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if (col >= mColumns.size ())
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{
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for (unsigned int c = mColumns.size (); c <= col; ++c)
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if (c < col)
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// {
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// std::cout << "additional mColumns[" << c << "] = NULL" << std::endl;
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mColumns.push_back (NULL);
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// }
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else
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// {
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// std::cout << "additional mColumns[" << c << "] = new std::vector <Cell*>" << std::endl;
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mColumns.push_back (new std::vector <Cell*>);
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// }
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}
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// If the new col is within the bounds of the current grid, ensure that the
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// col points to a vector of cells.
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else if (mColumns[col] == NULL)
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// {
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// std::cout << "existing mColumns[" << col << "] = new std::vector <Cell*>" << std::endl;
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mColumns[col] = new std::vector <Cell*>;
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// }
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if (row >= mColumns[col]->size ())
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for (unsigned int r = mColumns[col]->size (); r <= row; ++r)
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// {
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// std::cout << "additional mColumns[" << col << "][" << r << "] = NULL" << std::endl;
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mColumns[col]->push_back (NULL);
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// }
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}
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////////////////////////////////////////////////////////////////////////////////
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void Grid::insertCell (
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const unsigned int row,
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const unsigned int col,
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Cell* cell)
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{
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// Delete any existing cell, because cells are owned by rows, not columns.
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if ((*mRows[row])[col] != NULL)
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// {
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// std::cout << "deleted old cell mRows[" << row << "][" << col << "]" << std::endl;
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delete (*mRows[row])[col];
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// }
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(*mRows[row])[col] = cell;
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(*mColumns[col])[row] = cell;
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// std::cout << "assigned new cell mRows[" << row << "][" << col << "]" << std::endl;
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// std::cout << "assigned new cell mColumns[" << col << "][" << row << "]" << std::endl;
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}
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////////////////////////////////////////////////////////////////////////////////
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Grid::Cell::Cell (const bool value)
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: mType (CELL_BOOL)
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, mBool (value)
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{
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}
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Grid::Cell::Cell (const char value)
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: mType (CELL_CHAR)
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, mChar (value)
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{
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}
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Grid::Cell::Cell (const int value)
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: mType (CELL_INT)
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, mInt (value)
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{
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}
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Grid::Cell::Cell (const float value)
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: mType (CELL_FLOAT)
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, mFloat (value)
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{
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}
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Grid::Cell::Cell (const double value)
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: mType (CELL_DOUBLE)
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, mDouble (value)
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{
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}
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Grid::Cell::Cell (const std::string& value)
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: mType (CELL_STRING)
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, mString (value)
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// These cast operators make a best approximation to an appropriate rendering,
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// given the format change.
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Grid::Cell::operator bool () const
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{
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switch (mType)
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{
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case CELL_BOOL: return mBool;
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case CELL_CHAR: return mChar != '\0' &&
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mChar != ' ' &&
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mChar != '0';
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case CELL_INT: return mInt != 0;
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case CELL_FLOAT: return mFloat != 0.0;
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case CELL_DOUBLE: return mDouble != 0.0;
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case CELL_STRING: return mString.length () > 0;
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}
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return false;
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}
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Grid::Cell::operator char () const
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{
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switch (mType)
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{
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case CELL_BOOL: return mBool ? 'Y' : 'N';
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case CELL_CHAR: return mChar;
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case CELL_INT: return (char) mInt;
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case CELL_FLOAT: return (char) (int) mFloat;
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case CELL_DOUBLE: return (char) (int) mDouble;
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case CELL_STRING: return mString[0];
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}
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return '\0';
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}
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Grid::Cell::operator int () const
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{
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switch (mType)
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{
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case CELL_BOOL: return mBool ? 1 : 0;
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case CELL_CHAR: return (int) mChar;
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case CELL_INT: return mInt;
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case CELL_FLOAT: return (int) mFloat;
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case CELL_DOUBLE: return (int) mDouble;
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case CELL_STRING: return mString.length ();
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}
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return 0;
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}
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Grid::Cell::operator float () const
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{
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switch (mType)
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{
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case CELL_BOOL: return mBool ? 1.0 : 0.0;
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case CELL_CHAR: return (float) (int) mChar;
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case CELL_INT: return (float) mInt;
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case CELL_FLOAT: return mFloat;
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case CELL_DOUBLE: return (float) mDouble;
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case CELL_STRING: return (float) mString.length ();
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}
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return 0.0;
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}
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Grid::Cell::operator double () const
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{
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switch (mType)
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{
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case CELL_BOOL: return mBool ? 1.0 : 0.0;
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case CELL_CHAR: return (double) (int) mChar;
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case CELL_INT: return (double) mInt;
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case CELL_FLOAT: return (double) mFloat;
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case CELL_DOUBLE: return mDouble;
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case CELL_STRING: return (double) mString.length ();
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}
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return 0.0;
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}
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Grid::Cell::operator std::string () const
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{
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char s[64] = {0};
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switch (mType)
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{
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case CELL_BOOL: return mBool ? "true" : "false";
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case CELL_CHAR: sprintf (s, "%c", mChar);
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return std::string (s);
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case CELL_INT: sprintf (s, "%d", mInt);
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return std::string (s);
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case CELL_FLOAT: sprintf (s, "%f", mFloat);
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return std::string (s);
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case CELL_DOUBLE: sprintf (s, "%f", mDouble);
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return std::string (s);
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case CELL_STRING: return mString;
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}
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return std::string ("");
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}
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////////////////////////////////////////////////////////////////////////////////
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Grid::Cell::cellType Grid::Cell::type () const
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{
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return mType;
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}
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////////////////////////////////////////////////////////////////////////////////
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