mirror of
https://github.com/GothenburgBitFactory/taskwarrior.git
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Use Taskchampion to store Taskwarrior data
This replaces the TF2 task files with a TaskChampion replica.
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parent
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commit
5bb9857984
24 changed files with 537 additions and 1362 deletions
95
src/TDB2.h
95
src/TDB2.h
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@ -35,71 +35,8 @@
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#include <stdio.h>
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#include <FS.h>
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#include <Task.h>
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// TF2 Class represents a single file in the task database.
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class TF2
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{
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public:
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TF2 ();
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~TF2 ();
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void target (const std::string&);
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const std::vector <Task>& get_tasks ();
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const std::vector <std::string>& get_lines ();
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bool get (int, Task&);
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bool get (const std::string&, Task&);
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bool has (const std::string&);
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void add_task (Task&);
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bool modify_task (const Task&);
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bool purge_task (const Task&);
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void add_line (const std::string&);
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void clear_tasks ();
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void clear_lines ();
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void commit ();
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Task load_task (const std::string&);
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void load_gc (Task&);
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void load_tasks (bool from_gc = false);
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void load_lines ();
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// ID <--> UUID mapping.
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std::string uuid (int);
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int id (const std::string&);
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void has_ids ();
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void auto_dep_scan ();
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void clear ();
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const std::string dump ();
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void dependency_scan ();
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bool _read_only;
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bool _dirty;
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bool _loaded_tasks;
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bool _loaded_lines;
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bool _has_ids;
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bool _auto_dep_scan;
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std::vector <Task> _tasks;
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// _tasks_map was introduced mainly for speeding up "task import".
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// Iterating over all _tasks for each imported task is slow, making use of
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// appropriate data structures is fast.
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std::unordered_map <std::string, Task> _tasks_map;
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std::vector <Task> _added_tasks;
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std::vector <Task> _modified_tasks;
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std::unordered_set <std::string> _purged_tasks;
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std::vector <std::string> _lines;
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std::vector <std::string> _added_lines;
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File _file;
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private:
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std::unordered_map <int, std::string> _I2U; // ID -> UUID map
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std::unordered_map <std::string, int> _U2I; // UUID -> ID map
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};
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#include <tc/WorkingSet.h>
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#include <tc/Replica.h>
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// TDB2 Class represents all the files in the task database.
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class TDB2
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@ -109,14 +46,13 @@ public:
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TDB2 ();
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void set_location (const std::string&);
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void open_replica (const std::string&, bool create_if_missing);
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void add (Task&, bool add_to_backlog = true);
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void modify (Task&, bool add_to_backlog = true);
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void commit ();
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void get_changes (std::vector <Task>&);
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void revert ();
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void gc ();
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int next_id ();
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int latest_id ();
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// Generalized task accessors.
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void dump ();
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private:
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void gather_changes ();
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void update (Task&, const bool, const bool addition = false);
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bool verifyUniqueUUID (const std::string&);
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tc::Replica replica;
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std::optional<tc::WorkingSet> _working_set;
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const tc::WorkingSet &working_set ();
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void show_diff (const std::string&, const std::string&, const std::string&);
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void revert_undo (std::vector <std::string>&, std::string&, std::string&, std::string&, std::string&);
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void revert_pending (std::vector <std::string>&, const std::string&, const std::string&);
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void revert_completed (std::vector <std::string>&, std::vector <std::string>&, const std::string&, const std::string&);
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void revert_backlog (std::vector <std::string>&, const std::string&, const std::string&, const std::string&);
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protected:
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friend class TF2; // TF2 reaches into TDB2 internals for gc
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TF2 pending;
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TF2 completed;
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friend class CmdSync; // CmdSync accesses the backlog directly
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TF2 backlog;
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TF2 undo;
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private:
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std::string _location;
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int _id;
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std::vector <Task> _changes;
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};
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#endif
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