Priority: Converted 'priority' attribute to a UDA

- 'priority.long' and 'priority.short' formats now map to 'priority', and
  generate a warning.
- Man page updated.
- Converted priority urgency coefficients to UDA equivalents.
- Converted priority color rules to UDA color rules.
- Removed 'default.priority' support.
- Removed special sort handling for 'priority' field in Variant, added special
  UDA sort handling.
- Removed ColPriority.{h,cpp} source files.
- Removed asorted newly-unused variables.
- The 'show' command now highlights unused priority settings.
- Removed unused localized priority-relateѕ strings.
- Added legacy mapping for columns and sort columns for 'priority.long' and
  'priority.short' columns in report definitions.
- Removed priority color rules implementation.
- Removed obsolete tests for #860, #990, custom.priority_long.t.
- Updated various tests that set priority default, colors.
This commit is contained in:
Paul Beckingham 2015-04-04 19:30:33 -04:00
parent 7a9d314016
commit 5af4579741
33 changed files with 102 additions and 630 deletions

View file

@ -111,34 +111,6 @@ static void colorizeTagged (Task& task, const Color& base, Color& c)
c.blend (base);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityL (Task& task, const Color& base, Color& c)
{
if (task.get ("priority") == "L")
c.blend (base);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityM (Task& task, const Color& base, Color& c)
{
if (task.get ("priority") == "M")
c.blend (base);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityH (Task& task, const Color& base, Color& c)
{
if (task.get ("priority") == "H")
c.blend (base);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityNone (Task& task, const Color& base, Color& c)
{
if (task.get ("priority") == "")
c.blend (base);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeActive (Task& task, const Color& base, Color& c)
{
@ -329,10 +301,6 @@ void autoColorize (Task& task, Color& c)
if (*r == "color.blocked") colorizeBlocked (task, base, c);
else if (*r == "color.blocking") colorizeBlocking (task, base, c);
else if (*r == "color.tagged") colorizeTagged (task, base, c);
else if (*r == "color.pri.L") colorizePriorityL (task, base, c);
else if (*r == "color.pri.M") colorizePriorityM (task, base, c);
else if (*r == "color.pri.H") colorizePriorityH (task, base, c);
else if (*r == "color.pri.none") colorizePriorityNone (task, base, c);
else if (*r == "color.active") colorizeActive (task, base, c);
else if (*r == "color.scheduled") colorizeScheduled (task, base, c);
else if (*r == "color.until") colorizeUntil (task, base, c);