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https://github.com/GothenburgBitFactory/taskwarrior.git
synced 2025-07-07 20:06:36 +02:00
Priority: Converted 'priority' attribute to a UDA
- 'priority.long' and 'priority.short' formats now map to 'priority', and generate a warning. - Man page updated. - Converted priority urgency coefficients to UDA equivalents. - Converted priority color rules to UDA color rules. - Removed 'default.priority' support. - Removed special sort handling for 'priority' field in Variant, added special UDA sort handling. - Removed ColPriority.{h,cpp} source files. - Removed asorted newly-unused variables. - The 'show' command now highlights unused priority settings. - Removed unused localized priority-relateѕ strings. - Added legacy mapping for columns and sort columns for 'priority.long' and 'priority.short' columns in report definitions. - Removed priority color rules implementation. - Removed obsolete tests for #860, #990, custom.priority_long.t. - Updated various tests that set priority default, colors.
This commit is contained in:
parent
7a9d314016
commit
5af4579741
33 changed files with 102 additions and 630 deletions
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@ -17,7 +17,6 @@ set (columns_SRCS Column.cpp Column.h
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ColMask.cpp ColMask.h
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ColModified.cpp ColModified.h
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ColParent.cpp ColParent.h
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ColPriority.cpp ColPriority.h
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ColProject.cpp ColProject.h
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ColRecur.cpp ColRecur.h
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ColScheduled.cpp ColScheduled.h
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@ -1,141 +0,0 @@
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////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2006 - 2015, Paul Beckingham, Federico Hernandez.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// http://www.opensource.org/licenses/mit-license.php
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <cmake.h>
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#include <Context.h>
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#include <ColPriority.h>
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#include <text.h>
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#include <i18n.h>
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extern Context context;
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////////////////////////////////////////////////////////////////////////////////
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ColumnPriority::ColumnPriority ()
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{
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_name = "priority";
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_type = "string";
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_style = "short";
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_label = STRING_COLUMN_LABEL_PRI;
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_styles.push_back ("short");
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_styles.push_back ("long");
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_examples.push_back ("H");
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_examples.push_back ("High");
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}
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////////////////////////////////////////////////////////////////////////////////
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ColumnPriority::~ColumnPriority ()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// Allow lower case, but implicitly convert.
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bool ColumnPriority::validate (std::string& value)
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{
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if (value == "h") { value = "H"; return true; }
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else if (value == "m") { value = "M"; return true; }
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else if (value == "l") { value = "L"; return true; }
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return value == "H" || value == "M" || value == "L" || value == "";
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}
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////////////////////////////////////////////////////////////////////////////////
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// Overriden so that style <----> label are linked.
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// Note that you can not determine which gets called first.
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void ColumnPriority::setStyle (const std::string& value)
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{
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_style = value;
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if (_style == "long" && _label == STRING_COLUMN_LABEL_PRI)
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_label = STRING_COLUMN_LABEL_PRIORITY;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Set the minimum and maximum widths for the value.
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void ColumnPriority::measure (Task& task, unsigned int& minimum, unsigned int& maximum)
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{
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minimum = maximum = 0;
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if (task.has (_name))
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{
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std::string priority = task.get (_name);
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if (priority == "")
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minimum = maximum = 0;
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else
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minimum = maximum = 1;
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if (_style == "long")
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{
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if (priority == "H") minimum = maximum = 4;
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else if (priority == "M") minimum = maximum = 6;
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else if (priority == "L") minimum = maximum = 3;
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}
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else if (_style != "default" &&
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_style != "short")
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throw format (STRING_COLUMN_BAD_FORMAT, "priority", _style);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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void ColumnPriority::render (
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std::vector <std::string>& lines,
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Task& task,
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int width,
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Color& color)
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{
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if (task.has (_name))
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{
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std::string priority = task.get (_name);
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if (_style == "long")
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{
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if (priority == "H") priority = "High";
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else if (priority == "M") priority = "Medium";
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else if (priority == "L") priority = "Low";
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}
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lines.push_back (color.colorize (leftJustify (priority, width)));
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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std::string ColumnPriority::modify (std::string& value)
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{
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if (value == "h") value = "H";
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else if (value == "m") value = "M";
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else if (value == "l") value = "L";
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return value;
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}
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////////////////////////////////////////////////////////////////////////////////
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bool ColumnPriority::can_modify ()
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{
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -1,53 +0,0 @@
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////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2006 - 2015, Paul Beckingham, Federico Hernandez.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// http://www.opensource.org/licenses/mit-license.php
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_COLPRIORITY
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#define INCLUDED_COLPRIORITY
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#include <vector>
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#include <string>
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#include <Column.h>
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#include <Color.h>
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#include <Task.h>
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class ColumnPriority : public Column
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{
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public:
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ColumnPriority ();
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~ColumnPriority ();
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bool validate (std::string&);
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void setStyle (const std::string&);
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void measure (Task&, unsigned int&, unsigned int&);
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void render (std::vector <std::string>&, Task&, int, Color&);
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std::string modify (std::string&);
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bool can_modify ();
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private:
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};
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#endif
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////////////////////////////////////////////////////////////////////////////////
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@ -37,7 +37,6 @@
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#include <ColMask.h>
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#include <ColModified.h>
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#include <ColParent.h>
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#include <ColPriority.h>
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#include <ColProject.h>
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#include <ColRecur.h>
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#include <ColScheduled.h>
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@ -88,7 +87,6 @@ Column* Column::factory (const std::string& name, const std::string& report)
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else if (column_name == "mask") c = new ColumnMask ();
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else if (column_name == "modified") c = new ColumnModified ();
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else if (column_name == "parent") c = new ColumnParent ();
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else if (column_name == "priority") c = new ColumnPriority ();
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else if (column_name == "project") c = new ColumnProject ();
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else if (column_name == "recur") c = new ColumnRecur ();
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else if (column_name == "scheduled") c = new ColumnScheduled ();
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c = new ColumnMask (); all[c->_name] = c;
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c = new ColumnModified (); all[c->_name] = c;
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c = new ColumnParent (); all[c->_name] = c;
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c = new ColumnPriority (); all[c->_name] = c;
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c = new ColumnProject (); all[c->_name] = c;
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c = new ColumnRecur (); all[c->_name] = c;
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c = new ColumnScheduled (); all[c->_name] = c;
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