Feature #481 - color should follow rc order

- Added feature #481, allowing for user control of the color rule order
  of precedence via the 'rule.precedence.color' configuration variable.
- Color rules now obey the rc.search.case.sensitive configuration option.
- The color.keyword.XXX color rule now applies to annotations too.
This commit is contained in:
Paul Beckingham 2010-08-29 13:40:53 -04:00
parent c27097e286
commit 4cd528661a
11 changed files with 442 additions and 276 deletions

View file

@ -36,137 +36,251 @@
extern Context context;
static std::map <std::string, Color> gsColor;
static std::vector <std::string> gsPrecedence;
////////////////////////////////////////////////////////////////////////////////
void initializeColorRules ()
{
std::vector <std::string> ruleNames;
context.config.all (ruleNames);
foreach (it, ruleNames)
gsColor.clear ();
gsPrecedence.clear ();
// Load all the configuration values, filter to only the ones that begin with
// "color.", then store name/value in gsColor, and name in rules.
std::vector <std::string> rules;
std::vector <std::string> variables;
context.config.all (variables);
foreach (it, variables)
{
if (it->substr (0, 6) == "color.")
{
Color c (context.config.get (*it));
gsColor[*it] = c;
rules.push_back (*it);
}
}
// Load the rule.precedence.color list, split it, then autocomplete against
// the 'rules' vector loaded above.
std::vector <std::string> results;
std::vector <std::string> precedence;
split (precedence, context.config.get ("rule.precedence.color"), ',');
foreach (it, precedence)
{
// Add the leading "color." string.
std::string rule = "color." + *it;
autoComplete (rule, rules, results);
foreach (r, results)
gsPrecedence.push_back (*r);
}
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeBlocked (Task& task, const std::string& rule, Color& c)
{
if (gsColor[rule].nontrivial ())
if (task.get ("depends") != "")
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeTagged (Task& task, const std::string& rule, Color& c)
{
if (gsColor[rule].nontrivial ())
if (task.getTagCount ())
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityL (Task& task, const std::string& rule, Color& c)
{
if (gsColor[rule].nontrivial ())
if (task.get ("priority") == "L")
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityM (Task& task, const std::string& rule, Color& c)
{
if (gsColor[rule].nontrivial ())
if (task.get ("priority") == "M")
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityH (Task& task, const std::string& rule, Color& c)
{
if (gsColor[rule].nontrivial ())
if (task.get ("priority") == "H")
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizePriorityNone (Task& task, const std::string& rule, Color& c)
{
if (gsColor[rule].nontrivial ())
if (task.get ("priority") == "")
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeActive (Task& task, const std::string& rule, Color& c)
{
Task::status status = task.getStatus ();
if (gsColor[rule].nontrivial () &&
status != Task::completed &&
status != Task::deleted &&
task.has ("start"))
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeTag (Task& task, const std::string& rule, Color& c)
{
if (task.hasTag (rule.substr (10)))
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeProject (Task& task, const std::string& rule, Color& c)
{
// Observe the case sensitivity setting.
bool sensitive = context.config.getBoolean ("search.case.sensitive");
if (compare (task.get ("project"), rule.substr (14), sensitive))
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeProjectNone (Task& task, const std::string& rule, Color& c)
{
if (task.get ("project") == "")
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeTagNone (Task& task, const std::string& rule, Color& c)
{
if (task.getTagCount () == 0)
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeKeyword (Task& task, const std::string& rule, Color& c)
{
// Observe the case sensitivity setting.
bool sensitive = context.config.getBoolean ("search.case.sensitive");
// The easiest thing to check is the description, because it is just one
// attribute.
if (find (task.get ("description"), rule.substr (14), sensitive) != std::string::npos)
c.blend (gsColor[rule]);
// Failing the description check, look at all annotations, returning on the
// first match.
else
{
Task::iterator it;
for (it = task.begin (); it != task.end (); ++it)
{
if (it->first.substr (0, 11) == "annotation_" &&
find (it->second.value (), rule.substr (14), sensitive) != std::string::npos)
{
c.blend (gsColor[rule]);
return;
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
void autoColorize (Task& task, Color& c)
static void colorizeDue (Task& task, const std::string& rule, Color& c)
{
// The special tag 'nocolor' overrides all auto colorization.
if (task.hasTag ("nocolor"))
return;
// Note: fg, bg already contain colors specifically assigned via command.
// Note: These rules form a hierarchy - the last rule is King.
Task::status status = task.getStatus ();
// Colorization of the blocked.
if (gsColor["color.blocked"].nontrivial ())
if (task.get ("depends") != "")
c.blend (gsColor["color.blocked"]);
// Colorization of the tagged.
if (gsColor["color.tagged"].nontrivial ())
if (task.getTagCount ())
c.blend (gsColor["color.tagged"]);
// Colorization of the low priority.
if (gsColor["color.pri.L"].nontrivial ())
if (task.get ("priority") == "L")
c.blend (gsColor["color.pri.L"]);
// Colorization of the medium priority.
if (gsColor["color.pri.M"].nontrivial ())
if (task.get ("priority") == "M")
c.blend (gsColor["color.pri.M"]);
// Colorization of the high priority.
if (gsColor["color.pri.H"].nontrivial ())
if (task.get ("priority") == "H")
c.blend (gsColor["color.pri.H"]);
// Colorization of the priority-less.
if (gsColor["color.pri.none"].nontrivial ())
if (task.get ("priority") == "")
c.blend (gsColor["color.pri.none"]);
// Colorization of the active, if not completed/deleted.
if (gsColor["color.active"].nontrivial () &&
status != Task::completed &&
status != Task::deleted)
if (task.has ("start"))
c.blend (gsColor["color.active"]);
// Colorization by tag value.
std::map <std::string, Color>::iterator it;
for (it = gsColor.begin (); it != gsColor.end (); ++it)
{
if (it->first.substr (0, 10) == "color.tag.")
{
std::string value = it->first.substr (10);
if (task.hasTag (value))
c.blend (it->second);
}
}
// Colorization by project name.
for (it = gsColor.begin (); it != gsColor.end (); ++it)
{
if (it->first.substr (0, 14) == "color.project.")
{
std::string value = lowerCase (it->first.substr (14));
std::string project = lowerCase (task.get ("project"));
if (project.find (value) == 0)
c.blend (it->second);
}
}
// Colorization by keyword.
for (it = gsColor.begin (); it != gsColor.end (); ++it)
{
if (it->first.substr (0, 14) == "color.keyword.")
{
std::string value = lowerCase (it->first.substr (14));
std::string desc = lowerCase (task.get ("description"));
if (desc.find (value) != std::string::npos)
c.blend (it->second);
}
}
// Colorization of the due and overdue.
if (task.has ("due") &&
status != Task::completed &&
status != Task::deleted)
{
std::string due = task.get ("due");
switch (getDueState (due))
{
case 1: // imminent
c.blend (gsColor["color.due"]);
break;
if (getDueState (task.get ("due")) == 1)
c.blend (gsColor[rule]);
}
}
case 2: // today
c.blend (gsColor["color.due.today"]);
break;
////////////////////////////////////////////////////////////////////////////////
static void colorizeDueToday (Task& task, const std::string& rule, Color& c)
{
Task::status status = task.getStatus ();
case 3: // overdue
c.blend (gsColor["color.overdue"]);
break;
if (task.has ("due") &&
status != Task::completed &&
status != Task::deleted)
{
if (getDueState (task.get ("due")) == 2)
c.blend (gsColor[rule]);
}
}
case 0: // not due at all
default:
break;
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeOverdue (Task& task, const std::string& rule, Color& c)
{
Task::status status = task.getStatus ();
if (task.has ("due") &&
status != Task::completed &&
status != Task::deleted)
{
if (getDueState (task.get ("due")) == 3)
c.blend (gsColor[rule]);
}
}
////////////////////////////////////////////////////////////////////////////////
static void colorizeRecurring (Task& task, const std::string& rule, Color& c)
{
if (gsColor[rule].nontrivial ())
if (task.has ("recur"))
c.blend (gsColor[rule]);
}
////////////////////////////////////////////////////////////////////////////////
void autoColorize (Task& task, Color& c)
{
// The special tag 'nocolor' overrides all auto and specific colorization.
if (task.hasTag ("nocolor"))
{
c = Color ();
return;
}
// Colorization of the recurring.
if (gsColor["color.recurring"].nontrivial ())
if (task.has ("recur"))
c.blend (gsColor["color.recurring"]);
// Note: c already contains colors specifically assigned via command.
// Note: These rules form a hierarchy - the last rule is King, hence the
// reverse iterator.
std::vector <std::string>::reverse_iterator r;
for (r = gsPrecedence.rbegin (); r != gsPrecedence.rend (); ++r)
{
if (*r == "color.blocked") colorizeBlocked (task, *r, c);
else if (*r == "color.tagged") colorizeTagged (task, *r, c);
else if (*r == "color.pri.L") colorizePriorityL (task, *r, c);
else if (*r == "color.pri.M") colorizePriorityM (task, *r, c);
else if (*r == "color.pri.H") colorizePriorityH (task, *r, c);
else if (*r == "color.pri.none") colorizePriorityNone (task, *r, c);
else if (*r == "color.active") colorizeActive (task, *r, c);
else if (*r == "color.project.none") colorizeProjectNone (task, *r, c);
else if (*r == "color.tag.none") colorizeTagNone (task, *r, c);
else if (*r == "color.due") colorizeDue (task, *r, c);
else if (*r == "color.due.today") colorizeDueToday (task, *r, c);
else if (*r == "color.overdue") colorizeOverdue (task, *r, c);
else if (*r == "color.recurring") colorizeRecurring (task, *r, c);
// Wildcards
else if (r->substr (0, 9) == "color.tag") colorizeTag (task, *r, c);
else if (r->substr (0, 13) == "color.project") colorizeProject (task, *r, c);
else if (r->substr (0, 13) == "color.keyword") colorizeKeyword (task, *r, c);
}
}
////////////////////////////////////////////////////////////////////////////////