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Columns
- Refactored column objects to contain a ::validate method, for the validation of incoming data. - Context.columns is now a vector of one of each column object, indexed by attribute name, for validation purposes.
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commit
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38 changed files with 252 additions and 76 deletions
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@ -52,7 +52,7 @@
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extern Context context;
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////////////////////////////////////////////////////////////////////////////////
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// Supports the new complete column definition:
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// Supports the complete column definition:
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//
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// <type>[.<format>]
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//
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@ -73,37 +73,62 @@ Column* Column::factory (const std::string& name, const std::string& report)
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column_style = "default";
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}
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Column* column;
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if (column_name == "depends") column = new ColumnDepends ();
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else if (column_name == "description") column = new ColumnDescription ();
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else if (column_name == "due") column = new ColumnDue ();
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else if (column_name == "end") column = new ColumnEnd ();
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else if (column_name == "entry") column = new ColumnEntry ();
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else if (column_name == "id") column = new ColumnID ();
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else if (column_name == "priority") column = new ColumnPriority ();
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else if (column_name == "project") column = new ColumnProject ();
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else if (column_name == "recur") column = new ColumnRecur ();
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else if (column_name == "start") column = new ColumnStart ();
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else if (column_name == "status") column = new ColumnStatus ();
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else if (column_name == "tags") column = new ColumnTags ();
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else if (column_name == "until") column = new ColumnUntil ();
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else if (column_name == "urgency") column = new ColumnUrgency ();
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else if (column_name == "uuid") column = new ColumnUUID ();
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else if (column_name == "wait") column = new ColumnWait ();
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Column* c;
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if (column_name == "depends") c = new ColumnDepends ();
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else if (column_name == "description") c = new ColumnDescription ();
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else if (column_name == "due") c = new ColumnDue ();
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else if (column_name == "end") c = new ColumnEnd ();
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else if (column_name == "entry") c = new ColumnEntry ();
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else if (column_name == "id") c = new ColumnID ();
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else if (column_name == "priority") c = new ColumnPriority ();
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else if (column_name == "project") c = new ColumnProject ();
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else if (column_name == "recur") c = new ColumnRecur ();
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else if (column_name == "start") c = new ColumnStart ();
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else if (column_name == "status") c = new ColumnStatus ();
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else if (column_name == "tags") c = new ColumnTags ();
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else if (column_name == "until") c = new ColumnUntil ();
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else if (column_name == "urgency") c = new ColumnUrgency ();
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else if (column_name == "uuid") c = new ColumnUUID ();
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else if (column_name == "wait") c = new ColumnWait ();
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// Special non-task column
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else if (column_name == "string") column = new ColumnString ();
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// Special non-task column.
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else if (column_name == "string") c = new ColumnString ();
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else
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throw format (STRING_COLUMN_BAD_NAME, column_name);
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column->setReport (report);
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column->setStyle (column_style);
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return column;
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c->setReport (report);
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c->setStyle (column_style);
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return c;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Bulk column instantiation.
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void Column::factory (std::map <std::string, Column*>& all)
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{
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Column* c;
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c = new ColumnDepends (); all[c->_name] = c;
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c = new ColumnDescription (); all[c->_name] = c;
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c = new ColumnDue (); all[c->_name] = c;
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c = new ColumnEnd (); all[c->_name] = c;
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c = new ColumnEntry (); all[c->_name] = c;
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c = new ColumnID (); all[c->_name] = c;
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c = new ColumnPriority (); all[c->_name] = c;
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c = new ColumnProject (); all[c->_name] = c;
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c = new ColumnRecur (); all[c->_name] = c;
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c = new ColumnStart (); all[c->_name] = c;
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c = new ColumnStatus (); all[c->_name] = c;
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c = new ColumnTags (); all[c->_name] = c;
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c = new ColumnUntil (); all[c->_name] = c;
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c = new ColumnUrgency (); all[c->_name] = c;
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c = new ColumnUUID (); all[c->_name] = c;
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c = new ColumnWait (); all[c->_name] = c;
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}
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////////////////////////////////////////////////////////////////////////////////
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Column::Column ()
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: _type ("string")
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: _name ("")
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, _type ("string")
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, _style ("default")
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, _label ("")
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, _report ("")
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@ -113,9 +138,11 @@ Column::Column ()
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////////////////////////////////////////////////////////////////////////////////
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Column::Column (const Column& other)
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{
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_name = other._name;
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_type = other._type;
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_style = other._style;
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_label = other._label;
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_label = other._report;
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -123,9 +150,11 @@ Column& Column::operator= (const Column& other)
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{
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if (this != &other)
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{
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_name = other._name;
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_type = other._type;
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_style = other._style;
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_label = other._label;
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_report = other._report;
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}
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return *this;
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@ -134,8 +163,9 @@ Column& Column::operator= (const Column& other)
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////////////////////////////////////////////////////////////////////////////////
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bool Column::operator== (const Column& other) const
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{
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return _type == other._type &&
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_style == other._style &&
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return _name == other._name &&
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_type == other._type &&
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_style == other._style &&
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_label == other._label;
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}
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@ -176,6 +206,12 @@ void Column::renderHeader (
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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bool Column::validate (std::string& input)
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{
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return input.length () ? true : false;
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}
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////////////////////////////////////////////////////////////////////////////////
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// No L10N.
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void Column::measure (const std::string&, int&, int&)
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