use std::thread; use taskchampion_sync_server_core::{Storage, NIL_VERSION_ID}; use taskchampion_sync_server_storage_sqlite::SqliteStorage; use tempfile::TempDir; use uuid::Uuid; /// Test that calls to `add_version` from different threads maintain sequential consistency. #[test] fn add_version_concurrency() -> anyhow::Result<()> { let tmp_dir = TempDir::new()?; let client_id = Uuid::new_v4(); { let con = SqliteStorage::new(tmp_dir.path())?; let mut txn = con.txn(client_id)?; txn.new_client(NIL_VERSION_ID)?; txn.commit()?; } const N: i32 = 100; const T: i32 = 4; // Add N versions to the DB. let add_versions = || { let con = SqliteStorage::new(tmp_dir.path())?; for _ in 0..N { let mut txn = con.txn(client_id)?; let client = txn.get_client()?.unwrap(); let version_id = Uuid::new_v4(); let parent_version_id = client.latest_version_id; std::thread::yield_now(); // Make failure more likely. txn.add_version(version_id, parent_version_id, b"data".to_vec())?; txn.commit()?; } Ok::<_, anyhow::Error>(()) }; thread::scope(|s| { // Spawn T threads. for _ in 0..T { s.spawn(add_versions); } }); // There should now be precisely N*T versions. This number will be smaller if there were // concurrent transactions, which would have allowed two `add_version` calls with the // same `parent_version_id`. { let con = SqliteStorage::new(tmp_dir.path())?; let mut txn = con.txn(client_id)?; let client = txn.get_client()?.unwrap(); let mut n = 0; let mut version_id = client.latest_version_id; while version_id != NIL_VERSION_ID { let version = txn.get_version(version_id)?.expect("version should exist"); n += 1; version_id = version.parent_version_id; } assert_eq!(n, N * T); } Ok(()) }